Looking for suggestions in editing FPro files
Fairlight
fairlite at fairlite.com
Fri Jun 4 09:27:53 PDT 2010
When asked his whereabouts on Fri, Jun 04, 2010 at 11:22:39AM -0400,
Boaz Bezborodko took the fifth, drank it, and then slurred:
> While I don't mind working in the regular screen most of the time, I was
> wondering if anyone has an alternate way of editing FPro programs that
> allows you to see a lot more lines at a time without having to
> constantly print out a hardcopy or an unformatted ASCII version in a
> text editor?
How much would you pay for a cross-platform GUI editor that had labels in
the first cells, If/Then tags in the second cells, and the third cells were
editable conditional and action lines. Think of a mini-Excel type program,
but as an editor for fP code.
I know I can do this, because I did something -very- similar for a Call of
Duty 4/5 weapons editor, and people loved it.
But it'd have to be worth it to me to actually rip it apart and make it
into an fP editor.
There would be no syntax checking, I can say that up front...but then there
isn't in a text editor either. Giving the fP help is probably not going to
happen at least in a first version (if at all), but again, neither does a
text editor have that.
Essentially, I am pretty darned I can make this program go as high as your
screen heignt. Depending on the font size used, you might get
significantly more processing in-view while editing.
mark->
--
Audio panton, cogito singularis,
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