OT- Mind work... (Was For filePro and overall strength which
isbest, SUSE or RedHat?)
William Randall
wrandall at fptech.com
Fri Mar 4 16:40:22 PST 2005
You know....our list friends are going to hate this thread...well, maybe
only some of them.
> > Maybe you need to play more POP-Warrior Within to sharpen the mind and
> > skills. I find WW to be much more difficult than SOT was....but I am
still
> > having fun and it makes programming in filePro seem so easy in
comparison.
> > :)
>
> Beat it. On "Easy" anyway. I don't even want to -know- what "Hard" is
> like. The Princess kept leaving be feeling a little sushi-like, honestly.
> And the Darhaka...I -hate- that thing!!! (Still, the effect it had on the
> game was cool...I just got annoyed with the difficulty.)
>
I have no idea what Hard is like but I switched quickly for Easy to Normal
because of the fact I love torture. :) I found Easy too easy and restarted
on Normal because I figure if I can't beat normally on normal I might as
well give up games.
> Overall, the game isn't harder puzzle-wise, but the new emphasis on
combat,
> including the addition of more bosses throughout--well, it frankly makes
> that bridge battle in TSoT where I died 20 times before getting it...pale
by
> comparison.
I agree that the puzzles are not that difficult but the fight scenes and the
bosses are completely beyond 'my' normal capabilities.
>
> Then I beat 007: Nightfire, which was actually the best Bond game released
> since Goldeneye for the N64.
I remember the N64 game and liked it. I will have to give the new one a
try.
>
> If you want to talk about -hard-, grab a GameCube and try Metroid Prime 2:
> Echoes. Ye gods. I beat the original, and only two things gave me any
> huge problems in that--the Omega Pirate and Metroid Prime itself (I just
> ignored fission metroids, it's hopeless to fight them). But the sequel,
> besides getting a massive graphical boost (I didn't think that was
> possible!) also got a LOT harder. Some of the fights in this take as long
> as the final fight in the original MP. It took me 11 deaths at 15min a
> crack to finally beat the Spider Guardian. Don't mention the giant Worms
a
I was reading the reviews on Metroid and it really sounded like something I
wanted to try. Guess that one will be in my 'to-do' list.
> After I beat this (give it at least 2 weeks--been working on it that long
> and I'm only 66% done at best...and I just hit the REALLY hard
> area--Sanctuary), I'm moving on to Beyond Good and Evil. I've heard
> nothing but good things about it, and Kelly says I should like it from
what
> she saw.
>
I agree that it sounds really good but I have never liked the grotesque
story line so I have have stayed away from it...at least for now.
> I -so- disagree with the reviews PoP:WW got. Do you? I must have read a
> good nine reviews on it (after purchasing and playing it--got it release
> day), and every last one of them really seemed to have it in for the game.
Agreed
> Yes, I felt QA was rushed...there was one crash and an annoying graphical
> bug where the hazed "pulsing" from recall never stops after you stop using
> recall. That happened to me twice and a reboot of the console fixed it.
> Other than that, I thought it was just as good, although far harder.
I also have had some of those issues but have been able to go back (thank
you for saving) and have changed my approach just enough to avoid the
glitches.
>
> "Have I mentioned my fear of heights?" has to be the most commonly uttered
> phrase in this home when playing PoP.
Oh my. I hate jumping long distances and to areas that don't seem to be
logical.
>
> OB fP: Thinking of making a database to keep track of game, platform, how
> many copies I own (I must have 6 of Command & Conquer!), where I bought
it,
> whether or not I've beaten it, and on what skill level. How much gameplay
> you get out of it is another interesting factor. Average game time these
> days is 20hrs on really good games. I exceeded that with PoP:WW, and I'll
> probably treble it with MP2:E. Seems like, with rare exceptions, that
time
> per game is actually dropping, despite the amount of content on the media
> actually growing. I'd grudgingly add in how much I paid for each, but
that
> would be too much of a reality cheque. (Pun intended via spelling.)
Right
> now, I only track my Cube games, and it's in a text file. I don't even
> have a comprehensive list of my PC and PS2/PSX games.
>
Sounds like something I already have. Keep track of levels, feelings and
bugs found. I seem to wait on buying until Price Grabber finds them really
reasonably priced. Since I only play PS2 games, I have no need to compare.
Bill
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