OT- Mind work... (Was For filePro and overall strength which is best, SUSE or RedHat?)

Fairlight fairlite at fairlite.com
Fri Mar 4 16:03:53 PST 2005


Confusious (William Randall) say:
> 
> Maybe you need to play more POP-Warrior Within to sharpen the mind and
> skills.  I find WW to be much more difficult than SOT was....but I am still
> having fun and it makes programming in filePro seem so easy in comparison.
> :)

Beat it.  On "Easy" anyway.  I don't even want to -know- what "Hard" is
like.  The Princess kept leaving be feeling a little sushi-like, honestly.
And the Darhaka...I -hate- that thing!!!  (Still, the effect it had on the
game was cool...I just got annoyed with the difficulty.)

Overall, the game isn't harder puzzle-wise, but the new emphasis on combat,
including the addition of more bosses throughout--well, it frankly makes
that bridge battle in TSoT where I died 20 times before getting it...pale by
comparison.

Then I beat 007: Nightfire, which was actually the best Bond game released
since Goldeneye for the N64.

If you want to talk about -hard-, grab a GameCube and try Metroid Prime 2:
Echoes.  Ye gods.  I beat the original, and only two things gave me any
huge problems in that--the Omega Pirate and Metroid Prime itself (I just
ignored fission metroids, it's hopeless to fight them).  But the sequel,
besides getting a massive graphical boost (I didn't think that was
possible!) also got a LOT harder.  Some of the fights in this take as long
as the final fight in the original MP.  It took me 11 deaths at 15min a
crack to finally beat the Spider Guardian.  Don't mention the giant Worms a
la "Dune"--those were harsh.  And anything infused with darklings is just
plain bad.  Nevermind what the reviews say--it's better than the original,
not a step back.  And I've played all but the two GBA Metroid games, all
the way back to the original NES.  It's the best to date.

After I beat this (give it at least 2 weeks--been working on it that long
and I'm only 66% done at best...and I just hit the REALLY hard
area--Sanctuary), I'm moving on to Beyond Good and Evil.  I've heard
nothing but good things about it, and Kelly says I should like it from what
she saw.

I -so- disagree with the reviews PoP:WW got.  Do you?  I must have read a
good nine reviews on it (after purchasing and playing it--got it release
day), and every last one of them really seemed to have it in for the game.
Yes, I felt QA was rushed...there was one crash and an annoying graphical
bug where the hazed "pulsing" from recall never stops after you stop using
recall.  That happened to me twice and a reboot of the console fixed it.
Other than that, I thought it was just as good, although far harder.

"Have I mentioned my fear of heights?" has to be the most commonly uttered
phrase in this home when playing PoP.

OB fP:  Thinking of making a database to keep track of game, platform, how
many copies I own (I must have 6 of Command & Conquer!), where I bought it,
whether or not I've beaten it, and on what skill level.  How much gameplay
you get out of it is another interesting factor.  Average game time these
days is 20hrs on really good games.  I exceeded that with PoP:WW, and I'll
probably treble it with MP2:E.  Seems like, with rare exceptions, that time
per game is actually dropping, despite the amount of content on the media
actually growing.  I'd grudgingly add in how much I paid for each, but that
would be too much of a reality cheque.  (Pun intended via spelling.)  Right
now, I only track my Cube games, and it's in a text file.  I don't even
have a comprehensive list of my PC and PS2/PSX games.

mark->


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