Looking for suggestions in editing FPro files

Scott Nelson scott at logicdatasystems.com
Fri Jun 4 10:12:34 PDT 2010


Fairlight wrote:
> When asked his whereabouts on Fri, Jun 04, 2010 at 11:22:39AM -0400,
> Boaz Bezborodko took the fifth, drank it, and then slurred:
>   
>> While I don't mind working in the regular screen most of the time, I was 
>> wondering if anyone has an alternate way of editing FPro programs that 
>> allows you to see a lot more lines at a time without having to 
>> constantly print out a hardcopy or an unformatted ASCII version in a 
>> text editor?
>>     
>
> How much would you pay for a cross-platform GUI editor that had labels in
> the first cells, If/Then tags in the second cells, and the third cells were
> editable conditional and action lines.  Think of a mini-Excel type program,
> but as an editor for fP code.
>
> I know I can do this, because I did something -very- similar for a Call of
> Duty 4/5 weapons editor, and people loved it.
>
> But it'd have to be worth it to me to actually rip it apart and make it
> into an fP editor.
>
> There would be no syntax checking, I can say that up front...but then there
> isn't in a text editor either.  Giving the fP help is probably not going to
> happen at least in a first version (if at all), but again, neither does a
> text editor have that.
>
> Essentially, I am pretty darned I can make this program go as high as your
> screen heignt.  Depending on the font size used, you might get
> significantly more processing in-view while editing.
>
> mark->
>   
Sounds similar to the one I started a while ago that was fPweb and 
browser based.  Shows the entire line and around 30 line segments on the 
screen, depending on screen and resolution.  Never added the syntax 
checker or the colors for the variables.

Scott


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