Scrolling fields (was: RE: Desperate plea to FP Tech...)
Doug Luurs
doug at borisch.com
Fri Jan 20 11:20:21 PST 2006
> -----Original Message-----
> From: filepro-list-bounces at lists.celestial.com
> [mailto:filepro-list-bounces at lists.celestial.com] On Behalf
> Of Fairlight
> Sent: Friday, January 20, 2006 2:14 PM
> To: filepro-list at lists.celestial.com
> Subject: Re: Scrolling fields (was: RE: Desperate plea to FP Tech...)
>
>
> Confusious (Bill Campbell) say:
> >
> > Now I'm doing it using the curses modules of python with a
> postgresql
> > back end database.
>
> Not perl's Curses module?! *gasps in horror* :) So did you
> defect from perl officially, or are you just using both as
> fits the need better? You were better than I in perl last I checked.
>
> It -is- amazing how python is spreading--especially
> Stackless. I know at least 2 games written in it: EVE
> Online, and I believe Civilization 4. And somehow they still
> interface with DirectX as well! When I heard python before,
> I -never- would have thought of games before playing these.
>
> Almost makes me want to at least peek at it, but I have so
> much invested in perl already, and I have yet to run into
> something I couldn't do in it. And I'm -still- learning it,
> and will likely be forever. But I prefer sticking to one
> main development language.
>
> mark->
> _______________________________________________
> Filepro-list mailing list
> Filepro-list at lists.celestial.com
> http://mailman.celestial.com/mailman/listinfo/filepro-list
>
Civilization 4 has a python engine, and once you get going on higher
levels of the
Game, it DOGS .. I mean I have a fairly fast machine for my gaming, and
it slows down
To a crawl at times. Whether that's the way the engine is wrote, just
processing a lot
of information, or just python's normal speed, I don't know .. But I
don't think I'll be
learning it anytime soon.
More information about the Filepro-list
mailing list