Scrolling fields (was: RE: Desperate plea to FP Tech...)

Doug Luurs doug at borisch.com
Fri Jan 20 11:20:21 PST 2006



> -----Original Message-----
> From: filepro-list-bounces at lists.celestial.com 
> [mailto:filepro-list-bounces at lists.celestial.com] On Behalf 
> Of Fairlight
> Sent: Friday, January 20, 2006 2:14 PM
> To: filepro-list at lists.celestial.com
> Subject: Re: Scrolling fields (was: RE: Desperate plea to FP Tech...)
> 
> 
> Confusious (Bill Campbell) say:
> > 
> > Now I'm doing it using the curses modules of python with a 
> postgresql 
> > back end database.
> 
> Not perl's Curses module?!  *gasps in horror*  :)  So did you 
> defect from perl officially, or are you just using both as 
> fits the need better?  You were better than I in perl last I checked.
> 
> It -is- amazing how python is spreading--especially 
> Stackless.  I know at least 2 games written in it:  EVE 
> Online, and I believe Civilization 4. And somehow they still 
> interface with DirectX as well!  When I heard python before, 
> I -never- would have thought of games before playing these.
> 
> Almost makes me want to at least peek at it, but I have so 
> much invested in perl already, and I have yet to run into 
> something I couldn't do in it. And I'm -still- learning it, 
> and will likely be forever.  But I prefer sticking to one 
> main development language.
> 
> mark->
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Civilization 4 has a python engine, and once you get going on higher
levels of the
Game, it DOGS .. I mean I have a fairly fast machine for my gaming, and
it slows down
To a crawl at times.  Whether that's the way the engine is wrote, just
processing a lot
of information, or just python's normal speed, I don't know .. But I
don't think I'll be
learning it anytime soon.


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